I've
got to be honest, AM2 didn't appeal to me at all when I first played
it. Blocky graphics, a nondescript spaceship and forgettable music didn't
do much to endear me to it. And so, with lots of better things to play
I shelved it for another day.
With the release of NeoRage, the first properly available NeoGeo emulator
I gave it a good long blast!
Apart from poor first impressions, AM2 is downright confusing too. Fortunately
I have the manual handy: after a quick read, the extent of the weapons
system and depth of the game becomes apparent. (There's a table of what
the icons do at the bottom for those who don't own the original) It
becomes a surprisingly complex affair: there are 11 different armours
in total, available by buying them at end-level pitstops or by collecting
3 armour icons in sequence. As well as these, icons to multiply your
firepower and armour energy, and others which do various other helpful
or annoying things pop up during the game. Some armours need you to
hold the main button down for a beam blast, and other use the second
button. You really need to spend the first couple of games practising
how they all work.
Once you have an inkling of the system, playing the game becomes a lot
more fun. The story is mercifully brief, some twaddle about 200 year
wars and SYD-RX and his pal going out to search and destroy the dreadful
enemy "Fulver" before he annihilates all life in the Galaxy. The game
itself is a mix of Starforce, Xevious, and the old Atari ST Plutos.
Not very helpful I know, but if you've played any of those games you'll
recognise elements from them all. It's your standard vertically scrolling
affair, with a decidedly unusual set of graphics. They're not bad, but
look very tiled and repetitive, and you'll wonder why the rom is so
large! Bosses and some backgrounds are huge and fairly impressive though,
with a good set of varied and sneaky attacks. Gathering the right icons
becomes compulsive before long, adding a bit of depth to the proceedings,
and sussing out the best way to kill the bosses is rewarding and enjoyable.
Level Two's mothership is a good example - trying to get access to certain
areas to blast off sections of it is a game in itself.
To get the most out of it, play with a friend, and set the difficulty
to MVS (that's halfway between medium and hard). That way you'll experience
all the Bosses' attacks before they prematurely die, and capture some
of that frenzied fight-for-life situation the best shooters are famous
for.
Score 8/10
Here's a badly laid-out table or two of Collectable Items and Armours:
POWER
PANEL |
S |
Increase
speed |
L |
Increase
laser power |
M |
Increase
missile power |
G |
saves
1 gold (currency) |
upside-down
letters |
decreases
power of that item - needless to say try and avoid these! |
POWER
POINT |
E |
Regain
4 units of energy |
C |
Takes
armour away |
E |
Regain
full energy bar |
K |
Keeps
power gauge until life lost |
Upside
down E |
Remove
8 units of energy (er, doesn't an upside down
E look the same?) |
W |
Warps
ahead 4 screens |
G |
Saves
1 gold |
R |
Warps
back 4 screens |
G |
Saves
10 Gold |
|
|
ARMOUR
(SPECIAL WEAPONS) |
SHOTGUN |
Anti-ground
- 2 straight missiles |
HOMING |
6
homing air to ground missiles |
SHIELD |
Block
attacks by using this barrier. Holding down A will release an
energy bomb. |
PHOENIX |
Hold
down A, and get a TerraCresta-like Phoenix blast |
FIRE |
Flame
thrower - damages ground and air enemies |
SIDE |
Laser guns home in and attack enemies |
BUBBLE |
Shrink-wraps
enemies in a water bubble |
NUCLEAR |
Nuclear
missiles destroy ground enemies, and weaken ones in the air |
BLACK
HOLE |
A
subspace missile which destroys ground enemies, and sucks the
air ones into the black hole (groovy!) |
LASER |
Holding
down the A button makes a Slapfight style ship with laser attacks |
THUNDER |
Destroys
all enemies by using electromagnetic thunder (sounds a bit technical
to me) |
Launching from your high-speed space carrier
- The Dolphin. Whenever the 'PUSH C BUTTON' appears, it means
you can access the armour you've collected or bought.
|
Level one, and you're fighting a sub-boss
on a grid. The graphics are intricate and a bit messy at times.
|
The NUKE II starship stands in your way. Shoot his bits off, or
alternatively get a giant screwdriver and dismantle him.
|
Level 2, showing off the Slapfight-style attack. Various smaller
enemy pieces combine to form...
|
...the level 2 boss - Eclipse - which is astoundingly massive.
If you think about it, what chance would you really have in your
tiny fighter eh?
|
After you destroy most of it, you can fly inside to blast the
core. There's another 4 levels after this, which doesn't seem
like much, but they ain't easy and you'll need all your hard-won
shmup skills to get to the end. Intriguingly, the manual states
that 'Still light years in the future "Fulvar" the spaceship/Humanoid
transformer waits to destroy you'. Looking forward to meeting
him... I've got something to say about THAT!
|
... later on that day... was having so much fun decided to play
it some more. This is the apparition that greets you inside the
mothership. Try and stay underneath it, as the lasers beside it
are deadly.
|
A pretty dull level, the moonbase. Lots of scope for collecting
armour weapons here. I like how you don't immediately get access
to many weapons without trying hard - unlike Super Aleste, which
throws them all at you at once.
|
A level 4 midboss seems familiar. This time he's much harder,
but thats only because there an awful lot of ground emplacements
attacking too.
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I'm a bit stuck here, this boss is a complete git. There are side
forcefields which trap your ship and make it all treacly to move,
and when the homing missiles pop out you really don't stand a
chance. Only option is to stay WELL away from the forcefields,
but that means you get too close to the other guns. Not nice.
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