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A big thank you to Shatterhand and Codyjarret for providing the screenshots. |
Scene 1: War at Meadow's Edge This caterpillar is actually the first midboss. It sends quite a lot of bullets, if you consider how early in the game it is. After you kill it, a little fat angel will rise from its dead body. Catch it to access a secret bonus stage. |
This is the aforementioned bonus stage. It's one of four that are hidden at special places throughout the levels. Catch the angels for points and avoid hitting the devils. If you do hit one of them, you don't lose a life, but the bonus stage ends immediately. |
Back to the normal level again. This is the second midboss. Don't let the mole fool you with his cute looks. He's evil. |
If you fly into the mole's hill after you killed him, you access the second bonus stage of the game. In this one you have to avoid hitting the walls and collect as many of the flower/star symbols as possible. |
I don't want to show you only bosses and bonus stages, so here's a shot of how the game looks like during the normal course of the stage. The explosion to the right was a huge spider just a second earlier. |
Boss time: The praying mantis is the final guardian of scene one. It's relatively easy to beat. Just stay away from its arms. |
Scene 2: The Pond Stage two is horizontally divided into two playing areas. It's up to you to decide if you want to stay above the water and fight swarms of mosquitos or stay below and fight colourful fish. |
You didn't really think that there wouldn't be a snake in Apidya, did you? Well, this one is quite nasty, as it moves really fast and you have only limited space to maneuvre. |
This is the second midboss of scene 2. It's a lot easier than the first one. |
Talk about big fish. The final boss of scene 2 is Apidya's take on the "giant battleship" theme This boss is actually three screens wide and you have to circle him several times to finally dispatch him. Definitely one of the most memorable bossfights of my whole shmupping life. |
Hidden inside the big fish's mouth is the third bonus stage of the game. It plays very much like the second one. Collect the Coke cans for points and avoid crashing into the fishbones. |
Scene 3: Sewers Blast Scene 3 takes place in the sewers. Avoid the smoke from the cigarettes. If you happen to touch it, the whole screen is flipped vertically for a couple of seconds. In Apidya, smoking can kill you, literally. |
When you approach the dead rat, you wonder how dangerous it possibly can be... ...Then its chest bursts open and out come the maggots who immediately flood the screen with bullets. |
No, your screen isn't damaged. This is a picture of the fourth bonus stage, which can be accessed by boldly diving into the dead rat's guts after killing the maggots. Different layers of disgusting stuff scroll in weird directions and make it difficult not to hit the walls in this speed scene. This bonus stage is more sickness-inducing than stage 5 of Gynoug. |
It's amazing how much love and work went into the details of this game. In the sewers we even meet the Steadfast Tin Soldier from the story by Hans Christian Andersen. However, the ballet dancer is nowhere to be seen. |
After finishing off the soldier, we have to cope with this bottle of deadly liquid. Beware of the green slime, too. It slows our battle wasp down and is virtually everywhre in this level. |
This is the second miniboss. A deadly Coke can. Not too difficult, actually. |
And this castaway rag doll is the final boss of scene 3. Be careful, as it has many tricks and attacks up its torn sleeve. |
Scene 4: Techno Dungeon As we enter scene 4, our battle wasp is transformed into a metal wasp. The music switches from the melodic style of the previous stages to some kind of hard techno beat, which perfectly supports the atmosphere. |
These electricity cages appear at several points during the stage. They can't kill you, but sometimes you are forced to enter one and if you don't get out of it again in time, it might push you right nto the next wall. |
Does this midboss ring a bell? You can't kill him, actually, so just try to survive until he goes away. At least you can say that the creators of Apidya have a decent taste in videogames. |
As you can see, the whole scene 4 is an homage to R-Type, which becomes more and more apparent as the stage continues. |
And this is the final boss of scene 4. Quite a tricky one he is and things are getting a bit hectic. |
Scene 5: Boss Panic Stage 5 is a boss-rush stage. You fight five bosses in a row and there are only a few popcorn enemies in the level parts between them, whose whole purpose is to give you the opportunity to power up again in case you lost your weapons to one of the bosses. The first boss is a pufferfish. Similar to the one found in Parodius Da!, this fellow is very small and laughable first, but he grows with every single hit. His attacks grow also wider as his size increases. Finally, the fish splits into three and things are getting particularly nasty. |
The second boss is a giant bat. It moves in unpredictable patterns and its large wingspan is dangerous. Be careful not to get hit. |
Gaiares, anyone? This agressive shell is the third boss of the final stage. It's actually one of the easier ones. If you made it here, you shouldn't have too much of a problem beating it. |
This boss reminds me a lot of the midboss in stage 4 of Gynoug. He's extremely dangerous. He spits out lots of spiderwebs and sends little spiders that crawl all around the screen. |
And this is it. The great finale. 'Pachi fans should feel immediately at home. The boss hornet puts up quite a fight. It sends streams of little hornets against you and attacks mercilessly. Good luck. |
Alex, you've brought a lot of happy Amiga days memories back with this one! I remember many things about this game as if it were yesterday, especially the metal bee bit where the music went all technopumpy - I'd never heard music like this before and I nearly wet my pants at the intensity of it all. And who can forget that pustulent dead rat? The stuff of nightmares. This was surely a game that could stand up to the best japanese shmups around. Mind you it did nick a few ideas from the best of them as you've shown above but it was all done in incredible style that nobody could call it detrimentally derivative. A true gem, and worth all of a '10'. - malc |
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