Well,
about the best thing I can say about Arrowflash is that it borrows
heavily from Thunderforce
3. Playing this game is like taking a trip down memory lane.
"Hey, I remember this part from TF!" is a phrase you will constantly
be saying. Anyway, the premise in Arrowflash is the old transformable
mech deal: you can switch from a plane to a robot and back again,
if you so choose. You have a special weapon (I guess called the
Arrowflash) which works differently in each mode. The plane is more
agile, and the arrowflash is an offensive weapon, a wide shot laser.
The robot is slow and bulky, but the arrowflash makes him invincible
for quite some time. I did this review about the same time as Whiprush,
and I will say the same thing again for AF: overall the game is
so/so, but the saving point is in the bosses. If I remember correctly,
there are five levels, but by the time you near the end you are
hoping this one's almost over with…
One
final point of interest occurs in the options screen. Yes, the options.
The player has the choice to set the arrowflash weapon to either
stock mode, where you have to pick up powerups to use the AF, or
charge mode, where the AF keeps replenishing just by the passage
of time. This stood out the most in AF, and I thought it was a neat
little idea. You can customize the method of weapon powerup. Imagine
playing R-Type and having the ability to set the charge bar on automatic.
I prefer the charge mode, since you get more use that way. My best
advice when playing this shooter: squint very hard, and maybe you'll
feel like you're really playing a Macross game….