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Level
7 is very tricky, reminds me of R-Type level design. Stay on your
toes, and expect to die a few times if you don't know the level
already. |
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The
pursuing fire got the huge "no" from a falling wall, good
thing for you. |
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Certain
times the ceiling drops, and the game scrolls down at lightning
speed. stay low, then quickly switch to backshot. It will take a
few tries to learn how to do it. |
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Looks
like I got skewered...hit detection must be in the center of the
ship. |
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ease
off the trigger finger here, take out the walls then quickly get
out of the way, unless you want a Down sandwich
(Hmmm
yummy! - Akira)
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The
midboss has two forms, both basically the same. The second one has
a huge center laser, so after these flames shoot, get out of the
middle. |
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After
finishing the main level, this "lavafall" will burn out
the impurities (namely you). It took at least four deaths for me
to remember this part (Actually I write notes on certain hard shooters...How
pathetic I am...) |
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The
boss takes up most of the screen and moves in a funky pattern. Stay
at the very bottom for two sweeps, then dmove as he drops straight
down. Then he vomits a pillar which shoots out missiles,when this
stops, drop bombs in the mouth. The end. |
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Level
eight spans several dimensions (like R-Type 3). Cool backgrounds,
and lots of enemies. |
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I
like this boss...starts out as a ball, then slides around like a
Rubik's Cube and blasts away. When he does this second attack, here
is a safe spot. |
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Hey
Rog! You forgot to caption the Final Boss!
Well here it is, in all its glory. Looks fab isn't it? - Akira |
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After
taking a beating, your mothership comes to the rescue and drags
you home, and scalds you for being late for dinner. I would love
to see a sequel for this game, bt by now the company has probably
disbanded and works for Treasure or something, or lives in Mexico
qith the team from Red. hey another contest! Track down the game
designers...... |
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