|
|
Rows of Turrets >> Be careful here as when you get too close to them, they decide to open up and spray 3 bullets your way. You can showboat a little here by running past them close by, then going back again and destroying them as they pop up. |
<< Level one As usual for level one in most shmups, here is an ideal place to try all the weapons out. I don't like this green laser at all actually, and much prefer the wide shot or the firey blasts. I'd say the green weapon is the dummy weapon of sorts, but maybe it becomes essential later on. Like the initially crap green weapon in Tatsujin II. |
Fire Laser! >> Mmm I do like this weapon lots - it seems to just clear anything in its way. Powered up with one of these I think I'm almost invincible, especially when it starts its wavey side arms thing. That's when the game lets you lull into a false sense of safety eh? |
<< Wee Midboss The large icon-giver blimp in the middle is obscuring the small midboss tank which is throwing firey blasts at you. The blimps are where you get all weapons from, so the game is slightly more like Kyukyoko Tiger in style (rather than Flying Shark which gives you weapons by shooting streams of baddies) |
Giant Orange >> I wonder if it was clockwork? Using bombs at bosses is the way to go - if you find you are bombing during the actual levels then you will end up with NO BOMBS to fight bosses with, and believe me, you don't want to be there. At bosses. With NO BOMBS > |
<< Poweredup spread Nope, I need the spread fire option - there's just too much happening around the rest of the screen to stick with the fire laser. |
Big Planes >> This is where things start to get strategically worse. Knowing you can't hit both the Big Plane and the Wee Planes at the same time, what do you go for first? Especially when you find out the wee planes turn around and fly up your arse. |
<< Bone - Ass! Note my lack of ability in getting a decent bonus at all. The golden flashes popup all over the place but I paid no attention in actually getting any. I shouldn't be allowed near shmups. |
Ugly Bomb >> Losing your weaponry in Fire Shark can be quite serious, as it takes almost two full levels of the game to get it maxxed out. That familiar style of Weaponless Gradius Panic sets in, and you begin to let off those big Ugly Bombs indiscriminately in an effort to survive til powerupped again. Maybe you might be lucky and only need one more [P] powerup to get to the next powerup level. Or maybe you need three. Like I do here. |
<< Getting crowded The beauty of Fire Shark is now evident, by this period the screen is getting extremely busy, with enemies literally throwing themselves at you, stuff coming from all angles, and you will have a super speedy ship and HOPEFULLY, a weapon to go with it. |
Failed Takeoff >> At every little landing bonus break, something always happens in the background. At this stage, the wee chaps on the ground wheeled away a plane while you landed, oh AND this happens too. Pull back, PULL BACK!! AARRGH !!! |
<< Not a nasty boss Quite easy this chap, looking slightly like a paper punch, or an office stapler of some sort. He's a walkover to beat, actually, just batter away til he falls to bits. |
Behind you! >> I'm not very fond of small watercraft that come on behind you, and start shooting right away. And this is what these chappies do. |
<< Destroyer Or him. Either close in really fast and hope for the best, or stay outside the spread range of its fire. Fire Shark encourages stupid on-the-fly decision making. |
Nasty Rift>> Quite hard to see what's going on here actually, what with the dark grey planes swirling about, but what comes afterwards always kills me. A sort of tanks on tracks section - never been past it once, and this time seems like no exception either. |
<< Use a bomb!! A very nicely placed bomb, I must admit. |
Use a bomb then >> Oh, yes, bombs. For some reason, in this game more than any other, I die with a full complement of bombs in stock, and always forget about using them. Maybe because they are so ugly? |
<< Having some trouble? Yes, lots of trouble. Armed with a single fire laser, requiring two more [P] icons til I get to the next powerup stage, I simply can't deal with this, I CAN'T DEAL WITH IT!!!! WAAARGH |
|
TOP | HOME www.shmups.com © 1997 - 2007 Malcolm Laurie |