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Level one is quite nasty if you aren't up to speed with the weapon system. Lots of stuff comes from behind and above, requiring deft use of the rotate weapon function. Here I have just blown up after being rammed from behind. (story of my life) |
My Little Mid-boss Unfortunately there's no parallax scrolling, which would have made this cityscape quite impressive. Anyway, that flying lobster enemy shoots this stripey laser as you can see, but also has a bunch of red balls which explode with bullets. More often it's the red balls which will kill you. |
Where's the animation? End of level 1 boss simply slides left and right, and looks horrendously amateurish - even worse in motion. He does have lots of bullet and missile and laser attacks though, making blowing up the blue blobs in the middle quite hard at first. But after a few goes, anyone dying here deserves to die anyway. |
The biggest surprise in level 2 is the fact that your weapons get taken away! Actually, it's good - because the weapon upgrading is very well balanced, meaning if you are careful with adding on weapons, you always have enough firepower to progress. |
Prawn Cocktail Sorry to bang on about it, but THIS level needs parallax really badly. This is where Gigandes can get tricky - lot of stuff coming from all angles and it will test your weapon usage strictly. Unlike many other shmups, theres a LOT of enemies coming from behind - like the purple squids here. |
Pink Tube I don't know why, but this level reminds me a lot of a huge alien vagina. Blow up these metal block things before you bash into them. This bit is just before the boss, so try and get a powerful piercing Laser on the front, and a protective missile shot above and below. |
Robo-Octo Nice boss this, a lot better than level one's effort. Lots of pink blocks try and trap you, whilst the tiny alien in the circular bit spits blue lasers directly at you. Then there's the spinning black holes which come from above and below - which is why you need the missile shots to take them out before they home in. |
For some reason, my pcb is different - I get level 6 here instead. Anyway, this level is quite normal - very space based and slowdown hits hard unfortunately. You'll need a wide missile on your rear to take out the streams of nasties coming from behind. |
It's a stick up! I absolutely loathe these enemies - long thin sticky things which appear from above, shooting lasers directly below. Then turrets fly in and bolt themselves on, and spew missiles and more lasers - the screen can get very thick with shrapnel. |
Crossfire! Just before the boss appears, there's this brown mound, which spits out satellites which fix themselves in position and laser the whole screen to bits. Stay in the position shown - this is definitely the safest area to be in. |
Stripey Hell! Ahah a good boss this! Just a round blob which breaks into 4 segments and alternately fires horizontal and vertical lasers. All you need to do is get into a nudging pattern to avoid them, but watch out for when the segments move - you can be trapped in the middle with nowhere to go! |
Get me out of here! See! Like this! The segments close in and start to throw tons of homing missiles - this is your chance to shoot them as much as possible - all you need really is to destroy one segment - giving you a safe area when the lasers start up again. I always mean to set my options to 45 degree fire, but forget. |
Serious Deja Vu Yes, that round 4 graphic is the same as Level 3's - no, I don't know why. Those sticks on blobs rotate, but also stretch out and multiply like ladders - quite often there are hard to reach powerups in their vicinity. |
Green Gits See those green guys floating around my ship? They hover at a constant distance no matter where you move, and throw bullets whilst doing it. Trying to adjust your options to kill them always means at least one death for me. Must try hard. |
Not sure what he is... Looking like an outcast from Hagane (good game that), an easy boss as long as you have a strong double laser - sit exactly where I am here and within a few seconds you can get enough hits in to finish him off. |
But he's dead now... He has a horrible line in fast bullet spreads and loads of missiles, so kill him quick when you get the chance. This is him dying, so it is. |
Arrgh Spiders! An annoying level in many ways, mostly because of the deadly spider webs which pop up without notice. By now the enemy formations are tight and thick, so don't choose an unsuitable weapon like the [C] balls like I did here. |
Arrgh Snakes! The backgrounds here remind me a lot of those japanese wall scrolls that people sell on ebay and nobody buys. Very tacky looking, but every shmup has to have an obligatory organic level. Those green snakes take plenty of hits, if you don't treat them with priority you will find there's nowhere to escape to. |
Nasty Egg Dragon Ah bollocks this triplet of dragon heads in an egg is HARD! They all shoot different styles of firey blasts, it's only the bottom head that causes all the trouble. His blast bursts into an 8 way spread, which catches me off guard every time. |
What does that curly bit do? Nothing, apparently. Except entice me into it to see if there is a 1-up inside. Which there isn't. I love this level, great usage of all angles of shots and narrow corridors to get by. |
Eat your spinach! Navigate a bunch of these things, which look completely harmless until a small door opens and a tiny baddy spraying bullets pops out. |
Choose your route A few levels have different paths to take, this one is obvious. Both have different weapon powerups to grab, so depending how you like to kill the boss, choose your path. I like the lower path, but only if I have a [C] ball attached above and below as they are brilliant at clearing your way. |
Great Spiky Rotating Balls of Fire! Except the fire bit, they do as it says on the tin. Isn't that an evil place to put a powerup? You only have a small window of opportunity to grab it, classic shmup moment of greed vs death. |
Bash his tummy Here he is, the giant evil goblin boss - another fave. The rotating spiky balls remain, but you also have to contend with bullets which float out and burst into squares - reminds me a lot of modern manic shmup patterns. Just keep firing at his stomach until it caves in completely! |
I've only got here once... ... and its extremely difficult! Not actually sure what I have to do, but I find the [C] balls are great for pushing the blocks out of the way. Handily, the game throws lots of them at you in this level. |
Oops Splatted by a couple of blocks which didn't want to move for some reason. Maybe only the light coloured blocks move? Grrrr.... need to play it again. And again. Somehow, continuing doesn't feel TOO wrong in Gigandes, because you get taken right back to the level start, and back to your weedy weapon, as if you'd started the level normally. So sue me. |
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