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After seeing the intro screen, the .05 seconds it takes for the electrical
impulse to go from the start button to the CPU to execute the command
starting the game seemed like a lifetime... Sort of a cross between Salamander and Fahrenheit 451, the first level is full of fiery dragons and enough powerups to get you well started. A fiery phoenix, the boss of level one. It's weird fighting organic enemies in a Gradius game, I prefer metal. I also don't like cruelty to animals, even if they are made of fire and attacking your Vic Viper. Here's the part in the shmup with the annoying walls that you have to shoot away. Let your artistic abilities flow, and don't just shoot a straight line, make little patterns in the parts of wall you shoot away. Unfortunately, due to poor emulation, I had to save my state every 30 seconds. I didn't like this, and kind of consider it cheating. Though some games I feel offer circumstances that the average person couldn't possibly get through, so cheap situations (R-Type sometimes) allow a save state. Good, another boss! I can't wait to see what creative game designers come up with as bosses.....this one stares you down with the "evil eye". Dodge the debris, take out the eye, then face.... The skull! This is different from other versions, and I love how most Nintendo games throw in something new and exciting. Stay away from the giant mouth lazer, and watch out when it tries to ram you. Forgive the graphical bugs here, not my fault. Level three is tough, with lots of diamond like stuff flying around, and room to maneuver in shrinking rapidly.
heheh- I couldn't resist, with the options looking like thought balloon
things....(text inserted by me..the game doesn't do this) This boss
shoots lazers out of the arms and center. Ahhh....the Moai level. I hope Konami makes a Gradius with a Moai boss that has a body too... Moai boss, three heads that shoot little Moais at you (remember Gradius 3 for SNES? Most of it is based on II) Yup, this guy is in all the Gradius family picture albums too. Here's the part when you fight many, many bosses in a row.....Imagine a shooter set up like Street Fighter, where you can pick the boss and the ship to take it out.....like R-type ship versus this brain, or the Vic Viper vs. the Axelay level 2 boss...with player two controlling the boss. More Salamander/Life Force imports. As much as I like crossovers, I like creativity more. Here's a surprise! The Salamander end boss! He still hasn't learned the fine skills of offensive tactics though. The wheel-spinnin', missile flingin', Viper hatin', armor wearin' tuff guy we all know and hate-takes a while to kill with much dodging. A speedy trek through low ceilinged rooms. The heavily fortified wall, not much of a problem if you are powered up. Ick, a spider robot with piercing legs. He leaves *just* enough room to squeeze between them. Gee, I don't remember switching over to playing Life Force....must be losing the memory more. This is about the ugliest, weirdest, Gradius end boss I've ever seen. He's also the weakest, and doesn't fight back much. Why, Konami, why? Give us a challenge for a change..... The typical Gradius ending. I wouldn't complain because the game was so much fun getting there. The gameplay and replayability of 2 far surpasses Gradius, and I still can't understand why this wasn't released in the U.S. |
Cheers Rog mate... |
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