The weapons you choose vastly affect your progress in Gradius III. Here
are my favourites:
Missiles: can fire both and up down.
Double Weapon - good for baddies above you.
Laser - nice wide shot, fairly powerful
Option - Classic Multiple formation
Field Shield - VERY useful, all round protection.
Barrier - refills your shield to full strength
Level 1. When I first got this game I was SURE it was Vulcan Venture.
But I was wrong.
The sand dragons are very similar to VV's firey ones though. End of
level mother is a bitey sandworm - just sits there and takes it really.
And here's level 2 boss. Things begin to heat up a bit, with lots of
bubbles crowding the screen and getting in the way. This unfortunately
is where you notice Gradius 3's main fault - slowdown, and lots of it.
Still, it helps at the hard bits!
One of MANY secret levels (thanks for the rest Roger!). This one is
the only one I've tried yet. Take your chance here, you'll get a LOT
of weapons and lives maybe, but you'll probably get killed when the
pink blobs wipe you out.
Pretty easy to get here, just go into the bottom gap near the end of
level 2 where the bubble-encased ships come from.
I've forgotten to show you level 3, its just another upside down volcano
stage, but there's a secret here too: Destroy all of the guns on the
ground. Fly close to the low rock ceiling toward the end of the level
and the secret warp point is immediately before the last "mountain".
Funny how you know this is a Konami game. Easter Island heads appear
Excuse my language, but I FUCKING HATE this level. Ah, better. Without
the right weapons you don't stand a chance here... the screen fills
up with red and blue doughnuts and before you know it, you're jam.
Yet another secret bit here: Condition: No power-up boxes at the bottom
of the screen may be lit. Fly into the back of the Moai head located
in the middle of upright three heads toward the end of the level. This
particular head will be facing away from you.
Big Easter Island Heads now. Slightly difficult this, as every time
you blast them, rocks come from the ceiling. So if you get a few good
hits in, you'll be peltered with stones - just take it slow.
Homage to Salamander this bit. Pretty much an uneventful level, until
the two headed fire dragons appear.
To be strictly accurate, this is only one dragon, a head at both ends.
Not feasible really if you think about toilet logistics.
ANOTHER secret bit! Fly through the fire at the corner of the inverted
volcano. It is located just before the small passage that leads to the
two-headed fire dragon.
Excuse me again, I'm going to swear. "OOH YA LITTLE BASTARD!!!!"
You might know why I'm so het up here. If you don't, then have a squint
at that baddie with the blue thing. It's just stolen my multiples, the
wee creep. Seconds after this, I crashed into the greenery trying to
avoid getting them all nabbed.
Nasty plant. it takes a big deep breath and sooks your ship in, and
if you don't have at least two speedups, consider yourself sooked.
Takes up most of the screen as well, not much room for dodging.
After a bottom-clenchingly fast ride through a space-mall thing, you
get blasted by this boss - no time for even a quick breath, don't loosen
While you're in the space mall, you might want to try this! Fly through
low corner just after the four turrets. Your ship would normally have
to fly upwards diagonally at this point, to gain access to a secret
Lost track of the levels now.
This one is a gathering of bosses, about five of em, one after the other.
The first one is a boring big-laser-shooter, easily despatched.
However, this icicle one isn't so easy. Its the arms that cause the
bother here, you don't quite know where they're going to spit next.
(If you recognise some of these, its because they're from Vulcan Venture.)
'Nuther boss. Kill it.
Kill this one too.
If you can that is. Took me ages to get him. Its those missiles you
see, they come from top AND bottom at the same time. Ignore everything
else on screen, and just watch out for the missiles, you have to be
a couple of steps ahead of them, or you get stuck in a trap.
Likewise, kill. Shoot, blast, maim, destroy.
Boring boss this. Shoot away the guns, and relax - you can splat the
blue blobs without anything shooting at you at all.
The actual level isn't much fun either, with the walls moving about
trying to crush you.
My most hated bit in the whole game. I've only ONCE managed to get past
this bit without dying.
The bathroom tiles rip themselves off and home in on your ship - I'm
damned if I can't find a safe pattern for staying alive here.
Oooh, how hard this is too. These blue crab robots leave you absolutely
NO room for mistakes.
YES! the last level. A bit like the strawberries and peas level in Nemesis,
you can tell that the final boss isn't far away.
How do you know? Because it's gone all ORGANIC thats why! Standard shooter
rule, that is.
Yawn... another organic brain end of game boss. Kind of expected wasn't
it? This really pisses me off, all Gradius games have the most stupidly
easy final bosses. This one burps a few marshmallows at you and dies
as soon as you tickle him with your bullets.
Thanks for these end grabs Roger:) Once completed in normal or hard
mode you get this end sequence. You could always try it on ARCADE mode,
in which case you get this bonkers message:
I'm give up
I'd heard there was an extra level in the arcade mode. This isn't another
of your powerup secret stages, it's apparently a proper extra level.
I defy anyone to get pictures of THAT! I've been at it for years...
maybe it was a hoax? Hmph!