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Phrr teh Rabbit >> Marion's charge shot in action. Also, take a look at the water: It's not every game from 1994 that has detail like this. |
<< Castle As stated before, the first four stages are chosen randomly out of five. One of them is a pretty basic castle area, populated by turrets that look like they were made out of oil drums and the giant, gun-covered robots that Psikyo loves to populate its games with. |
Turret >> Practically all boss battles takes place in two parts. This one, for instance, starts off with a giant turret that alternates between firing large shots from those turrets (ridiculously easy to avoid) and spraying aimed bullets from those tiny ports on the ring surrounding it (not as easy). |
<< Nemesis Since shmups without bosses can be sort of boring, a foil to your character's altrustic (?) goals is provided in the form of the Trump, three pirate-types who like attacking you with giant robots. Well, giant-er, at least. |
Obsession >> The second possible stage begins with a small town, then segues into an extended fight where you systematically destroy a train, car by car. Yes, just like every other shoot-em-up ever created. I'm thinking that trains and jets have this weird "pirate versus ninja" thing going on. |
<< Sir Boss After making the turret a splode a giant knight pops out and starts shooting fixed sprays from its lance and shield. At this point the safe spots are really easy to find, so even on harder difficulty levels he shouldn't pose too much of a threat. |
Bullet Fist >> Once you lay waste to the engine this guy pops out and starts punching you with those bullet-spewing ball-and-chain arms of his. Fortunately, they fire easily-dodged fixed spreads and can be shot off for power-ups, along with everything else on this guy. He's probably the most frangible boss in the game. |
<< Bomuberu Marion's bomb in action. Now that I think about it, I would imagine that characters like Tetsu and Ash with delayed-action bombs would qualify as the "expert" ships, for the people who are so good at dodging shots that they don't need to panic bomb, and can instead afford to blast the crap out of bosses. Hm. |
Compensation >> The boss makes up for it though, being an enormous red bullet-spewing monstrosity... |
<< Uneventful Compared to everything else, the jungle stage is sort of boring. Mostly it's just waves of ships, though on occasion the jungle floor slides to the side to reveal a giant robot... or running workers, in this case. |
XX42 >> The third of the four stages takes you over a waterway, with a couple islands, a lot of boats and a metric crapload of turrets. Pretty much everything that could have a gun stuck in it has a gun stuck in it. |
<< Compensation Pt. 2 ...that takes to the air after you shoot off the claws on the front of the tank. |
Miracle of Flight >> ...everything X-plodes and this guy pops out. Unlike the other bosses, it's in your best interest not to destroy both wings before taking him out. Unless of course you LIKE dodging manic bullet spreads and fast aimed shots. |
<< Psikyo Ocean Stage SOP One of these days Psikyo is going to make a game where you fly over a body of water and come across a boss that isn't a boat that's covered to the gills with turrets. Anyway, as you destroy them you move further up the boat until... |
Wallcrawler >> The first form of the stage's boss is pretty damn impressive, if I do say so myself. Looks sort of like that one boss from Strikers 1945 III too, doesn't it? Ah, maybe I have a soft spot for improbably gigantic tanks... those front two panels slide forward to reveal two more bullet-spewing turrets for even more bullet-dodging fun. |
<< Future Repeats Today The fourth possible stage is a factory that's either situated over a canyon or is very, very tall. Either way, it's full of those bullet-spewing railway cars that you see all the time. Now normally it's not this congested with shots; I just snapped the pics on my second playthrough, is all. |
Spread Shot >> That's basically the boss' MO: Fire a couple of aimed spreads, drop a couple pods and dive into the background while they shoot at you. Return, repeat. No special tricks here, unless of course you consider "move slowly from one side of the stage to the other to dodge the pod's shots" a special trick. |
<< Predictable Second Form Bust up the tank and a flying bot pops out. You can't see him too easily here (he's to the right of Marion - you can see his jet flames below the bar there) but you can make out the flying pods and all the shots they barf out at you. |
Big Ugly Head >> Said final stand proves to be pretty anti-climactic when the stone head below you takes to the air, bumps Trump out of the way and starts firing at you... |
<< Those Marvelous Villains in Their Flying Machines The fifth stage takes you into the ruins which, after flying over a very Aztec-y/Olmec-y sort of area with tons of bullet-shooting pillars, you encounter the Trump for the last time. They start out by taking turns attacking you before all three come on-screen for a final stand. |
Big Ugly Head With Bullet-Firing Cubes >> ...then turns into another stone head that gives you delicious candy. No, not really. It still shoots at you. It's pretty upset over the whole "getting killed twice" thing, too. Luckily the bullets are almost entirely fired in fixed spreads, so thank heaven for small favors. |
<< Big Ugly Heads ...then turns into *two* stone heads after you destroy the first, which continue to fire at you... |
More of the Same >> This screenie (as well as the last and the next) is of the first boss you'll face in this stage: Three larger stone pillars in a triangular formation that switch between one with five blue orbs (rapid spreads) and two with single orbs (very rapid single shots). If this sounds like it could be a handful, that's because it is. |
<< Pillar Guns The sixth and penultimate stage is more or less a series of boss fights, with the short non-boss part in the beginning consisting of several square stone pillars that rise from the ground and open fire on you (the holes in which they resided can be seen at the bottom of the screen). |
Dead Things on Parade >> From here it goes to a fairly easy-to-beat floating spirit, which quickly departs. Naturally, you follow it through a field of floating red balls (not shown) that explode into clusters of bullets. Naturally. |
<< Even More of the Same It gets even worse if you beat one of them. |
Der Golem >> After destroying the dragon head it re-forms into this flying golem that tosses out support pods in its quest to kill you. At this point you're better off focusing on the boss because the flying pods will come back if you destroy them. |
<< Quarter Eater This guy isn't the final boss, but he could very well be considering how many forms he goes through and just how gosh-darn nasty he is. When you first find him he's an Aztec dragon head surrounded by rotating bullet-spewing pods. The pods can be zapped for bonus points, natch. |
Oh, Just Die Already >> After the skull, the green stone re-forms into a dragon. I don't think I can accurately express just how fast those bullets move. They're fast. Really, really fast. |
<< Radiskull?! After destroying the golem it turns into a giant flying skull with machine gun eyes and shotgun breath. Did I mention that these guys shoot at you a lot? Interestingly enough, in terms of bullet output these bosses are only on par with the stage 3 or 4 bosses of the later Psikyo shooters. It may not be as organized, but it's still the same. |
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