Ahh, Macross. One of the more definitive
anime made in our century, Macross featured memorable characters,
great mechanical design and animation, and an original storyline.
There've been a ton of Macross games over the years, some terrible,
some fantastic (Scrambled Valkyrie comes to mind). So where does
the arcade Macross place? Let's take a look.
Relatively good, for the most part. The backgrounds are usually
well drawn, and the stages are varied, taking you through Macross
City, through various areas of space, and into the heart of the
enemy, or a relatively similar statement. However, these graphics
are REALLY muddy! Space should be, but every other stage is dark
as well! The colors are all dark and splotchy, mixing dark greens
with dark browns equaling backgrounds that aren't as pleasant as
they could be. Luckily, your Valkyrie is well drawn, as well as
the usual Zentradi enemies seen in Macross games.
Graphics: 75%
Pretty simple, for the most part. Instead of using a cockamamie
control scheme for shifting your Valkyrie into different modes,
you simply pick up powerups, and switcheroo! Each form has a different
weapon scheme, each powerable up to level 3. Fighter has a spread
shot, Gerwalk has a Beam, and Battroid (which for once isn't totally
worthless) fires homing missles. You can also speed up, and fire
lots and lots of exploding bombs. Bosses aren't too interesting
in the beginning, consisting mainly of large guys with small guns
(easily avoided), and take way too little time to kill off. However,
the last couple bosses become incredibly difficult, and begin to
fire some of THE largest lasers in any shmup!
Gameplay: 80%
Although not without it's share of problems, Macross is quite fun,
and manages to stand out above most of the usual shmups.
Pros:
-Graphics in spots.
-Transform system
-SWEET bosses near the end.
Neutral:
-Sound (none)
-Graphics in some spots.
-Transform system.
Bad:
-Graphics in some spots.
-Slightly monotonous stages.
-BAD bosses in the beginning.
Overall: 80%