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One good look>> Alex: This is how the second half of each level looks like. You have to proceed very carefully in order to avoid these enemies that, unlike you, can move through walls using big drillers. Shaper: I really thought that this setup for stage 2 would get tired after one or 2 levels, surprisingly it did not. |
<< Mid-Boss Mania Level one looks similar to the first levels of most platformers. Rocks and blocks in cheerful colours are everywhere. Depicted here is the mid-boss of the first stage. He's easy to beat. I can't remember ever having lost against him.
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Shield >> This is the midboss of level two. It's a bit more dangerous than its predecessor in level one, but still it poses no real threat. The blue circle of electricity surrounding Mr. Heli is the shield extra. It's very useful. Buy it every time you have some spare money.. |
<< Realize that it was only 1/2 over Alex: The first real boss encounter. Its huge yellow bullets are easy to avoid. Fire some missiles at it and it will be destroyed in no time. Shaper: It was at this point that I realized that the levels were not absent of labels, but there were actually mini-bosses! Rock! |
Insecticide >> Level three starts out as some sort of ruined city. The whole place is infested with ugly huge insect monsters, two of which you can see here. |
<< Mother Brain! Alex: For unknown reasons, the ugly boss of level two is the toughest opponent in all the game. Even the very last boss is easier to kill. This huge brain thing bounces around the room and tries to crush you. The easiest way to defeat it is to sit on the ground in the lower right corner. You must be one step away from the right wall, facing left. If positioned correctly, the boss thing will bounce between the floor and the wall without being able to hit you. Keep bombing like mad and the explosions of your bombs will take care of the boss thing's bullets and eventually kill the thing itself. Shaper: Kudos, this boss is hard. Ridiculously hard. |
Run!!! >> Alex: The mid-boss of level three is a tricky one to beat. It moves really fast and it comes after you, so you can't actually avoid it. You'll have to run away from it as soon as it appears onscreen and drop a couple of bombs. The bombs will explode the very moment the mid-boss comes into their reach and instantly kill it. Shaper: This Mini Boss is kind of tricky for one reason, You have to shoot the blocks directly under from where he falls to activate him. Tricky. |
<< Creepy Crawlies Near the end of the level the walls start to look quite a bit organic. These caterpillar monsters are everywhere.
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Difficulty Ramp, going up >> Alex: I level four the game suddenly goes medieval. It starts with this scene which reminds me of several clock tower levels in various Castlevania games. Shaper: This is the point where I think the difficulty ramps up a good deal. Be cautions and move slowly. |
<< Jump ... jump The boss of level three is easy when you know how to handle him. During my first few encounters I tried to hover above him and I found it really difficult to avoid the enemies he spits out. To beat him, you have to stay near the bottom of the screen. This causes him to jump. Then pass underneath him and fire some missiles up into his stomach. |
Going Down >> Graphic-wise, level five is a bit like level one revisited. Of course it's a lot harder and there's plenty of new enemies around. The floating platform shown here shoots loads of missiles at you, making it really hard to maneuver at times. |
<< Get Medieval This is the end boss of level four. He's actually pretty easy. I always had more problems with the level itself.
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Volcanic Spider >> Alex: The boss of level five is not really on the easy side. The mutant spider creates these walls of fire that are often a pain to dodge. Strangely, I made the experience that the spider is easier to beat when you've lost all your powerups, because you can shoot your single missiles much more precisely and at a higher frequency than your homing ones. Shaper: Herr lies, this guy was easy, seriously. ;p |
<< More Mid-Bosses And this is the mid-boss of the level. Like most of it's predecessors he's quite easy to take down, even if your life meter is running as low as Shapermc's here.
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The End? >> The usual second half of each level is missing from the last one. Instead, you fly out of the base and find yourself above a starlit desert. You get the opportunity to power up properly, then it's time for the final fight. The big end-of-game-baddie looks evil, but he's not overly hard and with a bit of experience you can kill him easily. Then lean back and enjoy a wonderful Engrish ending message. |
<< Shoot and Chase Level six.
This is what I call the Gradius base. Everything here reminds me of
the final level of the first Gradius game. This level is much tougher
than all of the others. The only way to survive is to proceed _very_
slowly and take out the enemies, turrets and missile launchers one after
another. The time limit isn't too tight, so there's no need to hurry. |
Alex: All screenshots taken by Shapermc. Thanks a lot for that. |
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