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Stage one. This is the baddie we're after. Doesn't look too terrifying. |
Stage one is set in a coastal environment. Gun turrets pop out of the water quite frequently. I guess the sky pirates hiding in there do appreciate a gulp of fresh air. Until I blow them up, that is. |
In the second half of the stage, there are some volcanos. We will see more of those in later stages of the game. Here you can also see that I accidently picked up weapon number 3, which sucks. |
The last part of the stage is high above the clouds. Lots of foes come flying through the holes. |
'... crab, tiger and almonds, very unusual.' 'I really had my heart set on halibut.' This boss looks like he has jumped straight out of a Darius game. Very fishy, indeed. |
Seems like Mr. Meat Loaf is next on our list. |
Stage two looks suspiciously like stage one continued. But this is only the first impression you get. |
Flying yellow submarines attack. Must be a Beatles fan's fever dream. |
If the Capcom guys had seen this stage, they'd have called the game '1932' or something. |
Look! Someone pulled out the plug of this ocean. Actually, it seems to have had more than one - and they've all been pulled out at once. |
D'oh! This boss looks exactly like the lobster shaped harmonica Otto (the bus driver from The Simpsons) tries to win. (It's the episode in which Homer puts together a bowling team.) |
The baddie from stage three. Seems to be a long lost Baldwin brother. |
Out in the green we meet wildly shooting statues. This game gets weirder and weirder. |
These chasms in the ground crack up suddenly and reveal gun turrets or formations of flying enemies. Quite surprising the first time around. |
This part is very cool. At the end of the stage the perspective shifts and it looks like we are flying straight up into the sky... |
... where we meet this rather plump looking one-eyed UFO sort of thing. |
Our next mission: Kill Billy Idol! |
Stage four is my favourite. An absolute masterpiece. The complete colour scheme changes several times during the course of the stage. This is something I have never seen in any other Master System game. The stage starts above iced hills. |
Next up in stage four is this military base amidst a desert plain. Very good choice of colours here. |
Out of the desert and into an ancient Maya city. This is where the going gets tough. Remember that we're still in stage four. |
Still in stage four. Here you can see some of the aforementioned volcanos. |
And then there's this refinery type of thing, which sort of announces the approach of the boss. |
The boss is a huge metal spider sitting on top of two orbs. Looks extremely cool, I think. |
Now we have to stop Susan Sarandon from doing evil deeds (like making more films in which strong, yet sensitive, women try to explore their inner selves). |
Stage five. Quote Gimli: '...and they call it a mine. A MINE!' |
This is the mid level boss of stage five. The Train of Doom. Weapon number six works best here, since it wipes the screen clean of these huge amounts of tiny bullets. Actually, apart from the last boss, this is the toughest battle in all the game. |
Here you can see a well-equipped bounty hunter (with his weapon number five powered up to level six) flying over some strange installations which suspiciously look like there's something chemical going on inside. |
Another very Darius-esque looking boss. Could be the twin sister of the boss from stage one. |
Is this Peter Jackson haunting stage six? |
At first glance, stage six looks like a reprise of stage two, but without the battleships. |
And here we see the mid boss of the stage. He looks harmless, but he's quite a beast. Not as bad as the Train of Doom, though. Weapon number 4 is very helpful here since you can hit the bugger without coming too close to him. |
Near the end of the stage, we come to the outskirts of the town, where we find this steel mill. |
Sitting on top of two orbs seems to be quite a common behaviour among Power Strike II bosses. Here we see a giant steel crab performing the same trick the spider from level four did. The colours look incredibly cool here. Very well done, indeed. |
We will make Steven Seagal pay for ...er ... whatever he might have done. |
Stage seven is set in some sort of rural environment. |
Suddenly, the game goes medieval. Those stupid blokes pull up the drawbridge as we approach. Great defensive strategy when your opponent can simply fly over the wall... |
This is what we get for a mid boss. Wait - I've got a Power Strike 1 déja-vu. The amount of bullets sent in our direction is really impressive. Again, weapon six works best here, but you can also use numbers two or five to take out the turrets very quickly. In this picture you can see me battling this mid boss with great courage, but with poor equipment, so a second after this screenshot was taken, I got blown to pieces. |
I wonder how this fat plane stays up in the air. I can't really imagine these ridiculous tiny wings do carry it. |
The last baddie seems to be rather old. Shouldn't pose much of a problem. |
Stage eight is no real stage at all. It's just a couple of power ups... |
... and then the final fight.This monstrosity moves very fast and has several ways of shooting tons of bullets. Stay alert! |
This is the second and (thank goodness!) the last form of the end game boss. Obviously, it's even harder to beat than the first one. You need very good reflexes to kill it, but if you do, you are treated with a kick-ass ending sequence (which is not quite as asskickin' as the ending of Aleste 2, though). |
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