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SELECT YOUR SHIP! >> Only two craft types available, but each play quite differently. The sea-biplane on the top has a large thick spread of shots which is less focused in strength but covers a wide area. The little red monoplane below has a tightly focused shot, much more peircing. I like this one better! Hold start whilst selecting, for different costumes on the pilots. |
<< SELECT YOUR GUNNER! Again, you can hold start for alternative costumes on the Gunners. Experiment with Gunner choice - depending on how you play and which ship you chose, there are a good variety of setups to try to find one that suits you. Each Gunner has pronounced differences in how the shot works - power and homing capabilities being the most obvious. |
LAUNCH ALL BIPLANES! >> A shot from the game's opening. Very stylish. Lots of attention to detail, with people jumping off ledges as bombs explode all around. The characterisation means you can't help but feel some empathy for them as they leap to their deaths! |
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STAGE ONE: An unusual graphic style - quite similar to how Blazing Star works. The view is sort of to the side and above, giving a measure of depth to the backgrounds and lots of opportunities for all sorts of ground vehicles to trundle on. This level is great for learning the jewel system, but soon becomes about as filled with blue spam as level 5 of ESPrade! Luckily, the hit area is tiny - a single pixel probably - based right on top of the pilot's head. |
NICE CHANGE FROM PINK! >> Some mid sized enemies appear - and the genius of the Jewel system becomes apparent. Kill this plane while he has a lot of bullets near him, and they will all turn into Rings to collect. The more bullets that are caught in the explosion, the more rings will appear. The real trick in scoring is to build up your rings to their max level, then watch out for an opportunity with millions of bullets coming out of an enemy, and blast him to pieces in Gunner Mode. |
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Using Gunner Mode results in the more valuable Stones appearing instead of Rings, and if you have full Ring Level you can reap TONS of fullsize Diamond Stones instead. Once this is done, your Jewel Level goes back to the lowest type, and the building up process is repeated again. |
<< STAGE ONE BOSS The Stage 1 "flying fish-esque" boss. Shoot the fins! He's actually quite easy, but trying to maximise points by chopping off certain parts of his anatomy whilst lots of jewel-giving bullets are passing close to them can be tricky to achieve. It's worth it to keep interest up though on repeated play when you have his patterns sussed and feel confident to take it apart professionally. |
STAGE 2 MIDBOSS >> Piece of cake! Ok, he does throw stupid amounts of bullets your way, but they are fairly predictable and in easily avoided clumps and patterns. You can use his habit of throwing slow heavy chunks of bullets to advantage by blowing up the small ground tanks and cranes as they pass by. Thus, a good player should be able to reap several harvests of full diamond Stones, before finishing him off! |
<< STAGE 2 : DESTROY HER! Another fantastic situation to gather Stones, reaching the harbourside this destroyer spams the screen with solid masses of blue bullets. Time its kill carefully and watch the whole screen fill with pickups - and if you can continue to chain the tank kills the jewels will just keep on flowing. Did I mention it was lots of fun just blowing things up as well? I don't think there is one moment when there isn't the rumble of multiple explosions. |
STAGE 2 BOSS >> The last form of the Stage 2 "whale" boss. Watch out for the final pattern!!! Tight is not the word! The little touches of "death throes" artwork when a boss character dies adds to the sense of achievement when you finally polish them off. |
<< STAGE 3 Darker in tone, this level features lots of trains and vehicles rolling nonstop onto the screen. The boss has lots of fast and swirly attacks - you won't have seen some of these patterns before! A favourite of mine is the two spreads which turn themselves out, like coiling sine waves. Oh, just play it if you don't understand :) |
STAGE 4 >> This stage gets a little crowded at times. Don't get caught up! Scrolling vertically for the first part of the stage, you will need to use your Gunner shots sensibly, as many enemies cannot be hit by the forward shooting main shot easily. It's too easy to get pushed into panic bombing by this time - but saving bombs for the bosses is mandatory by now. |
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