SENGOKU
ACE
PSIKYO - ARCADE
Reviewed
by Simon [Felix the Cat]
Psikyo
is a well known shmup comany, churning out numerous games which everyone
seems to like, the likes of Strikers 1945 and Gunbird
being two of them. Sengoku Ace is the first in a string of shmups
set in Japan, combined with a bit of typical Psikyo design.
As susal, you get a choice of six different characters (and their ships),
which all differ in weapons, bombs and charge beam attacks. They're
all pretty decent, my particular fave is the bird-like one. You have
a main weapon that can be powered up by three levels of strength, each
level giving you more spread and some extra secondary weapons like shuriken
or energy discs. You also have a charge beam-like attack, which is quite
powerful, but takes an age to power-up, leaving you to attack.
Gameplay is your bog standard vertical scrolling shootemup - enemies
fly in from above, the sides or appear from the ground and fire varying
amounts of bullets at you. Their attacks are quite fast and can catch
you off-guard, so be wary of that. The bosses are pretty varied and
fit in with the Japanese theme, with huge animals, demon shrines and
ninjas all appearing at some point.
There is a very odd thing I have noticed though, and that's the un-nerving
similarities between Sengoku Ace and the Sonic Wings series.
I'm not sure if anyone has noticed yet, but isnt the gameplay mechanics
the same? You powerup your weapon to three levels, the game stages themselves
are short, and you get some levels where you MUST start at the beginning
if you have to continue? Heck, even the intermission bits with the character
saying something (which is incomprehensible, since it's in Japanese)
could have been lifted from Video System's little series...
Even the graphics (with regards to the powerup and bomb graphics, and
maybe the explosions) are very similar. It leads me to think that this
isn't Psikyo's own game, but a game engine trade with a complete graphical
overlay...
Just a thought. Anyways, Sengoku Ace is a decent game, but only for
five minutes. Gameplay is good, but the lastability is non-existant,
and the game just gets too monotonous after a while. Five minute fun...
but five minutes is all you'll last for...
[SIDE NOTE: There seems to be a dog piloting one of the craft.
I wonder if he is _frying_ over the jungle too...]
GRAPHICS: 80%
SOUND: 80%
GAMEPLAY: 70%
OVERALL: 75%
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SELECT YOUR CHARACTER!
A very plain looking ship picking screen... |
The stage one boss, a huge tortoise
with propellors! I'd like to see the wildlife programs document
THIS animal! |
The red flying contraption is your
stage 2 boss. Blow off it's wings and see it crash in a messy heap... |
A demon shrine for stage 3.
Here's me doing something unexpected - I'm shouting at it (and probably
making it cry...) |
A nasty mecha-like ninja on a flying
carpet, yesterday (and man, am I bored)... |
This guy is formed by the fusing of
four demon ninja. He doesn't half fire at you, and it's frustrating,
as if you continue, you start AT THE BEGINNING OF THE LEVEL. Gack.
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