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The Intro A nice little introduction animation sets the scene. The style is reminiscent of old snes shooters or good flash animation (cut out sprites moving around rather than individual animation frames), but with nicer effects. |
Ship Construction This is probably the area of the game that will divide most people. Equipment has to line up in logical order: weapons on weapon points, generators at the back, etc, but otherwise you have free reign to set things up however you like. |
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Mining Barges Mining Barges make life in the warp a constant challenge - not only are they tough to kill, they also mine each node of its valuable resources; resources you could be using to make bigger and better weapons. One of the best techniques is to circle the barge boosting at top speed - if the barge's main cannon does manage to lock on to you, hopefully it won't do to much damage, and you'll have time to fire a charged weapon. |
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To Serve and Protect In Starscape, unlike most shoot-em-ups where you are a lone pilot against the entire enemy, you are not alone. The Aegis science vessel was also pulled into the warp, and you must protect it. Initially the Aegis is unarmed and vulnerable, but as you mine resources you can upgrade its on board equipment. Useful features like mining lasers let you get on with the business of handing out destruction, but the best upgradel is the level three main defence laser! |
Lost In Space All the 'non-shmuppy' aspects of Starscape occur between 'levels'. Here you can navigate the mothership between nodes (where the shoot-em-up part occurs) and decide whether to enter them. The fifth and final zone is the largest and quite vast - although you aren't required to visit every node unless you want to search for missing crew. |
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Good Things Come... 'Oh! You want some too?' Starscape starts slowly with a weedy ship, but things start to get hectic as you progress though the zones. In Zone 3 you'll be able to manufacture Nova Bombs. The first time I used one I ended up giggling to myself like a maniac. When finally you have the top power level bombs, it's hard to contain your glee when you wipe out 50+ enemies with one button press. |
Zone 1 Boss My favourite boss- just when you think it has given up, it pulls out another trick. Giant Beam lasers on each corner first need to be destroyed, but you need to destroy parts either side first - a clever ploy which forces you to make mad dashes past the business end of the gun between blasts. Once you have crippled the mothership, it pulls lava-asteroids into the node and flings them out at you. Finally, a super fighter is launched out of the debris! |
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We Need Guns... Weapons come in many flavours: blasters, ion cannons, beam lasers, missiles, homing missiles, plasma torpedos and more. Each weapon usually comes in 3-4 power levels, with some even having alternate fire modes (Blasters have an extremely useful charge shot). You can pretty much fit out any of the available ships however you like (depending on the size restrictions of the hull you choose). |
Zone 4 Boss >> Not incredibly difficult, but a fun concept. |
<< Boss 2: Randomly obiting drone ships leave behind deathly plasma trails - these need taking out first and then you can move into the body. This is protected by 4 way fire beams, and a central spiral shot that needs to be traversed. |
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Zone 3 Boss The most difficult boss in the game, and also the largest (the whole thing doesn't even fit on screen all at once!) You need to blast shield doors off both sides and get inside it to destroy two generators. Each corner is protected by fast turning beam lasers that are difficult to negotitate, and regular, screen filling lightning blasts mean you need to keep your distance and then boost in with quick raids. |
Zone 5 Boss Before you can even get this boss on screen, you will have to cut a path through the swarm of fighters that constantly surround it. At times it feels like you are swimming though a sea of them - there must be at least a hundred or more on screen at any one time. The boss itself is circled by a chain of fire passing through obiting spheres. When these spheres leave the main body, they expose the only weak point. |
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