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         A few 
          years before Terra Cresta appeared in the arcades, its prequel Moon 
          Cresta added innovative touches to the Invaders theme, with varied enemies 
          and attacks, and a docking sequence which expanded your ship. Moon Cresta 
          proved a massive hit, (and is still remembered fondly today) - signifying 
          that variety and more complex powerups and controls were required to 
          make the next step up from Galaxians. 
           
          The same philosophy was applied to Terra Cresta. Taking it's cue from 
          countless Xevious clones (such as Espial, Exed Exes, and Vulgus - which 
          added nothing new to the genre) it expanded on the whole concept of 
          the vertically scrolling shmup. At first sight it seems yet another 
          clone in gameplay and looks. Dig deeper and you'll discover a powerup 
          system ingenious in its simplicity, bolted on to an addictively difficult 
          and furiously frustrating game. 
           
          The weapon system is in many ways unique, and hasn't been copied an 
          awful lot since. Your ship starts as a naked lonely soul, with only 
          a bleepy weedy shot to keep it warm at night. Ground bases (numbered 
          from 1 to 5) appear every so often, and shooting these will release 
          a bolt-on-able section of ship. Collecting these will boost the firepower, 
          adding backshots and a wider spread. A quick bash of the second firebutton 
          will expand the ship temporarily into formation mode, dependent on the 
          amount of extras you've collected.  
           
          The ultimate ship is the Terra Cresta itself, only available if you 
          have successfully collected all the powerups without dying. Bashing 
          the second button will morph the ship into a phoenix-like bird, completely 
          invincible for a few seconds. This system is one of the reasons I pumped 
          veritable skiploads of 10 pences into the machine in the arcades. Trying 
          to stay alive to collect that elusive fifth powerup is a completely 
          engrossing experience. The sheer feeling of exhilaration when you finally 
          manage it is unbeatable. Losing your addons, on the other hand, is a 
          screen-punchingly bitter affair!  
           
          Without this powerup system, the game would be significantly less fun, 
          but the gameplay itself is compulsive. The enemy ships have a horribly 
          accurate way of swirming around in pattern which match your own pathetic 
          attempts to escape their path - it's preprogrammed, sure, but it's still 
          uncanny how I seem to die so often because I don't learn! Lots of ground 
          activity too, and I was glad to see that you don't need a separate weapon 
          for ground installations for once - just shoot 'em and be done with 
          'em! The X shaped barriers are indeed a pain in the bahookie, as you'll 
          need to sneak in close to get the guns hiding behind them. Large dinosaurs 
          and iguana-like-beasties roam the plains, spitting fire and taking many 
          hits before they suddenly become calcified bone. 
           
          Bosses are typical of an early shooter: unlike many modern games, they 
          are not the be all and end all of the game. Far from it in fact, I've 
          only seen three types so far, and although quite nasty, they aren't 
          huge affairs. The game doesn't stop for them either, just continues 
          into the boss and past it. A later Nichibutsu game I've got on PCB now, 
          Terra Force, does this too - levels sort of merge into each other without 
          defined start and end points. 
           
          For an early title, the music is actually rather groovy. Apparently 
          there's two variations on Terra Cresta, each with a different sound 
          chip, and with slightly different tunes. I personally prefer the more 
          muted one, as it's the one I grew up with! Special mention must go to 
          Martin Galway's C64 interpretation of the music, which had a great new 
          title tune. 
           
          Nichibutsu has a great back catalogue of shmups, amongst them UFO Robo 
          Dangar, Terra Force, Armed Formation F, and many of them are emulated 
          by one of my favourite emulators, Richard Bush's RAINE. 
           
          Unfortunately, their console policy has been less than inspiring. The 
          PC-Engine Terra Cresta 2 is a poor followup of the original, and the 
          Saturn release of Terra Cresta 3D is plain and utter drivel. Armed Formation 
          F, whilst not being brilliant, has an awful PC-Engine conversion. Players 
          hankering after Moon Cresta can play it on MAME, and even on a SNES 
          compilation cart, but Terra Cresta has been a long time in coming home. 
          At the time of writing, RAINE, SPARCADE and MAME all emulate it, together 
          with the X6800 Japanese computer emulator. For a long time, not one 
          of them played it properly, but now finally MAME has come up trumps. 
          Nice one! 
           
          SCORE: 8/10  
             
         
        
           
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            | Not 
              afraid to mix prehistorics with spaceships, Terra Cresta's Terra-nosaurs 
              prove to be a real nuisance with their tortilla breath. | 
            Notice 
              here how the ship is expanded, the F icons at the bottom show how 
              many more expansions you can do. And lo and behold! I all but one 
              part of the addons! There it is!! Finally, I get to take a snapshot 
              of the phoenix ship! | 
           
         
         
        
           
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            "Yes! 
              I am invincible!!"  
              I was saying this long before anyone had heard of Goldeneye.... | 
            See 
              those cross things? Annoying they are - you can't hit the bases 
              behind them! Get in close and take them out before they start shooting. | 
           
         
         
        
           
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            | One 
              of the few Terra Cresta bosses, this one sits and spits bullets 
              while staying a good distance away - not too hard.... | 
            ... 
              unlike this one, which closes in and backs you into a corner. Even 
              after all these years (since 1985!) I still can't get very far in 
              it. If anyone can, please take some pics for me? Ta! - Malc | 
           
         
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