Since
you're probably interested: Thunder Spirits allows you to collect
up to 5 weapons. You will always have low power frontal and frontal/rear
guns.
(Here's the impressive wave shot in action,
powered up with claws) |
The
frontal gun can become a large laser by picking up a (L). |
|
The
frontal/rear gun will become a rear/frontal gun if you can find
the (S). |
|
A
wave gun will be the result of (W). |
|
A
homing gun the result of (H). |
|
(F)
will get you a ground missile weapon. Don't underestimate its usefulness. |
|
The
power-up that looks like a little metallic drone of some sort denotes
a set of Claws - they rotate clockwise around your ship and can
block some enemy shots. Each claw also has 1/3 - ½ the power of
your ship. |
|
A blue (S) (the other lettered power-ups are red) denotes a shield.
When you die, you will lose any claws that you may have, as well
as the weapon that you were using at the time of your demise. Losing
(L) or (S) will result in your return to the lower-powered weapon
that you started the game with. |
Additionally, there are 1-ups - signified by a miniature ship. Oh,
and ship speed is variable - there are 4 stops from really slow
to really quick - 3/4 seems to be the best choice for most of the
game. |