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Level one is a castle. It always gives me the odd feeling I am flying over one of the dungeons from Ultima. There's great attention to detail everywhere. The castle is divided into several rooms. Next to each door the name of the room is written. The variety of chambers includes the 'Hall Of Heroes', which holds some statues, a 'Laboratory' with flasks and tools on desks and a 'Treasure Room' containing a large pile of gold and jewels. Depicted here is the 'Hall Of Artifacts' in which, for reasons unknown, the ship from Xenon 2 is stored. |
A very ugly looking three-headed dragon is the first boss. If you took the chance to morph into eagle shape, the eagle's powerful weapon will take him down in no time. |
Level two is a garden and very reminiscent of level three from Dragon Spirit. The best strategy is to keep the eagle shape, as most of the enemies are relatively weak. |
This beetle must be one of the most beautiful bosses ever. He moves up and down while showering you with bullets, so the best strategy here is to circle him. A fully powered-up eagle weapon is most desirable. |
Level three is a swamp. Nothing special here. Note the 'Danger' sign. Hints like these appear whenever the game introduces a new way of kicking your butt. I wish every game was that courteous. |
Level three's boss is this large zombie. His hands throw rocks at you and the head flies around and shoots bullet spreads. He's relatively easy to dispatch, though. |
Level four looks like level two of Dragon Spirit revisited, only that it's prettier. It's the first real challenge in this game. |
At the end we meet this ...thing. I have absolutely no idea what this is supposed to be, but I think the shading is done very well. |
Another generic level. The ice world. Almost every shmup has a fire stage and/or an ice level. I don't know why, but I won't complain as long as they look this good. |
And this is what you get if you cross insects and candy vending machines. You get a colourful insect that shoots pieces of candy out of its ears. I didn't even know that insects had ears. Next to my dragon-shaped character you can see the destroyer subweapon. |
Level six has a crystal theme. It looks beautiful, but I don't like it that much because the colours make it hard to see a thing. Dragonfire is the best weapon to use here. |
Time for another déja-vu. The creators of Wings of Death obviously love Dragon Spirit very much. However, this boss is much tougher than you might think. Hopefully, you've got a fully powered-up dragonfire weapon (and not the weak one I am using here). |
The last level is a barren wasteland with some nice-looking buildings. In the upper left corner of the screen you can see my hunter at work. |
This is the last boss. The beast at the doorway spits homing fireballs that travel around the screen and come after you. The stone faces shoot bullet spreads and the little creatures in the holes fire aimed shots at you. You'll need your best dodging skills to survive. Circle blast or thunderball are the weapons that work best. Btw, the stone faces make a guest appearance here. They originate from 'Dragonflight', an RPG from Thalion. In that game, they are magic mouths and are usually found on dungeon walls. |
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