If only there was an actual Aero 
              Fighters force. If there was, Saddam would be dead, the conflicts 
              in Europe and the middle east would be over, and the presidential 
              election would be decided. And even though we can all dream (at 
              least, all of the non-communists in the western hemisphere), there 
              are always the games to better envision the dream of a better working 
              U.N.. 
              Aero Fighters was a strictly alright game, with good music, graphics, 
              and gameplay, but nothing special. Aero Fighters 2 improves immensely 
              on the original, proving to be much better in every aspect.
              
              The graphics are much improved, seeing as how Video System decided 
              to move onto the NeoGeoMVS for this go-around. Your plane is well-sized, 
              not too small or too large, and the backgrounds are filled with 
              detail (at least most of the time). The characters you can play 
              as are some of the wackiest seen in a shmup, ranging from a robotic 
              version of the main protagonist from AF1, to a Dolphin(!). 
            Everything you shoot is drab military 
              (except for the last stage...), but at least it's interesting drab 
              military. The bosses are usually huge, well animated, and have multiple 
              forms. They seem to conform to generic shmup cliches one to often, 
              however. One of my friends said something to me a couple days ago 
              - "One problem with shmups is that you always have to fight a cyber-spider 
              or a tank". And you've got to fight both in this game...
              
              Moving on, the gameplay in this game is very simple, but it also 
              benefits quite a bit from the simplicity. The AF series was one 
              of the the last shmups in recent time to give you only a straight 
              forward shot and bombs, and although at times it can seem a bit 
              constricting, it also keeps you from getting too flustered with 
              yourself. It always comes down to either dodging whatever is coming 
              at you, or using a bomb to escape really hard moments. 
              If you die, it's your own fault. I'm also pretty sure that it's 
              possible to finish the game without continuing, which is always 
              good for a shmup. You can charge up your main weapon 4 times, as 
              in AF. Luckily, Power-ups are plentiful, so getting killed won't 
              screw you up too bad. This isn't Gradius, for sure. The only real 
              problem I had with the gameplay was the slight delay between using 
              bombs. Also, there are 10 stages, which is quite a bit for a shmup.
              
              The music is alright, nothing too special. Some rather forgettable 
              regional-style tunes, although I thought that the first 5 seconds 
              of the boss music was pretty good. It gives you that exact feeling 
              of "you're utterly screwed" that so many other games miss. 
              
              So... 
              Aero Fighters 2 is a shmup just barely nicking the 'great' area, 
              and although it has it's flaws, they aren't enough to detract much 
              from the enjoyability of the game in general.