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Just like its predecessor, Lethal Xcess starts in some sort of castle. Considering the size of my ship, it must be a pretty huge building. I bet it's rather time-consuming to keep it tidy. Luckily I came along in order to wipe out some of the vermin. In this picture you can see two of the skull extras. If picked up, they drain your energy and reduce your current weapon to power-level one. |
The end of level one is guarded by this ...thing. I have absolutely no idea what it is supposed to be. I don't think I have ever seen a boss this silly before. Destroy its eyes and horns seperately, then blow the whole thing to pieces. |
Level two is a desert stage reminiscent of Commando. It contains the first few unfair scenes of the game. |
If you thought the boss of the first level looked awfully bad, have a look at this one! Interestingly, this skull does absolutely nothing until you hit him first. After that, he starts to fight back. His attacks are pretty uninspired, though. He just moves back and forth in a sine pattern and shoots some bullets. Boring to look at and very easy to dodge. |
We get to see nice and colourful graphics in level three. Some of the flowers look suspiciously similar to the ones found in level two of Wings Of Death. You can see me using the very powerful homing missiles here. Unfortunately, they last only temporarily. As you can easily see, there are seven seconds left. |
Obviously, Lethal Xcess tries to set up a record for 'highest number of exceptionally silly bosses in a single shmup'. (Actually, it's only four of them, but their sillyness is intense.) I have no other explanation for this pig/bug-crossbreed. Additionally, it behaves EXACTLY like the skull from level two, thus trying to bore us to death. Once the boss is defeated, some maggots come crawling out of the corpse and attack. Nice try, folks, but that doesn't quite spice it up. |
Level four looks a lot like Dragon Spirit revisited, but has prettier graphics. Due to the many big flying rocks, which split up into smaller ones when hit, it plays more like a vertically scrolling Asteroids |
At the end of the stage, a rather skinny gargoyle tries to offend us by exposing his buttocks. Take a look at his face: He's a close relative to the previous boss. Sadly, his attack patterns are likewise familiar. |
At first, level six continues the theme of the previous stage. |
However, it soon changes into some sort of space base. The graphics are pretty well done, actually. Unfortunately, the game becomes so very unfair that it's no fun to play anymore. |
Surprisingly, the last boss is very good. Not only does he look decent, he also has a couple of very interesting attacks. First he chases you around the screen shooting fireballs from the side cannons and lots of small bullets from the center one. After the cannons are destroyed, he goes mad and unleashes truckloads of projectiles in our direction. Eventually, his head flies off and moves around the screen while gear parts fall out of the damaged body. I wish the previous bosses were as imaginative as this one. |
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