LEVEL
FOUR
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This
level is rough. It's as if you're flying through a giant spider
web that you clear by flying through, meaning your guns don't penetrate
anywhere you haven't been. The level is populated by some asteroid-like
bouncing balls that rebound through the paths you've carved. Many
of the asteroids are initially stuck in a pocket of webless space,
but they occasionally slip through and start bouncing around where
you can't even shoot them. |
BOSS
FOUR
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You'll
probably want a vertical weapon for this boss (lightning or ice
storm). The first stage of the boss isn't too hard, but you have
to navigate a curved passage to blast the weak spot. This is made
more difficult by the fact that you have to time your attempt between
enemy ships that are making the same trip. |
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The
worm makes another attempt to eat you.
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These
are the voyages . . .
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Destroy
the guns and make that big red orb your target.
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Without
a vertically-firing weapon, those ships will probably smash into
you...probably making you repeat part of the level.
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LEVEL
FIVE
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The
hardest in the game, level five is a organic and filled with bots
that are reminiscent of some R-Type creatures, except they spawn
more of themselves if you don't kill them, at which point they turn
into flying meatballs?! Some fancy, well-timed flying is required
through at least one double-hairpinned passage and will fully test
your skill with the speed burst. |
BOSS
FIVE
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At
first, you'll think this boss isn't too bad. Simply shoot the orb
at the bottom of the screen and dodge the solar eclipse-looking
things with your burst of speed, and you'll take the boss out without
much problem. And then you'll find out it's a two-part boss, the
second half of which is one of the hardest you'll ever face. You
fight in a small circular room, firing at weakspots on the right
and dodging two balls that roll around the inside of the room's
circumference, varying their path just enough to deny any hope of
a permanant safe spot. In addition, energy bursts are fired at you
. . . and become bigger if you happen to nail one with your own
weapon(s). |
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Rayxanber
looking reminiscent of R-Type . . .
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Timing
this section right isn't easy.
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The
first (easy) phase of boss five.
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After
an intense session with Magic Engine's save state feature, the
second half of boss five goes down in flames.
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LEVEL
SIX
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The
final level moves along rather slowly, though you have to keep ahead
of the turrets (by destroying them, of course) or you'll get caught
by the other enemies that come in from the sides. The color palettes
for foreground and background are identical, so crashing into the
walls is a possibility if you aren't careful. |
FINAL
BOSS
|
The
final confrontation takes place in a room that looks a bit like
some network server rooms I've worked in. You get chased by large
piece of coax, er, a large mechanical worm, which you obviously
want to shoot. You then have to avoid a number of high-speed oversized
marbles that get shot from the knobs in the room. Eventually (possibly
after an intense session with Magic Engine's savestate feature),
you'll send the worm packing and move on to less-frustrating, er,
less-challenging games. |
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Clearing
the neighborhood of riff-raff with your handy-dandy lightning
gun.
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Remember
that other worm? This is its hungry cousin.
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Imagine
yourself the object of every mibster's wrath . . .
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A
bullet in your head!
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