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Adding an extra dimension to the game is the choice of Orb Force weapons.
Power this up, and the peacock feather effect on the left explodes on your ship, which turns roasty hot red, and you then have a limited hyper shot for a few seconds which does major damage. But there's a drawback, it takes your ship a while to cool down again until it can be repeated.
After a lot of floating garbage, you come across this excellent section.
R-types levels are long and varied, which several different parts in
each. This part consists of floating and spinning pipework, and there's
a few surprises in store here.
As mentioned, Mode 7 effects are used often...here the pipework spins around and fires bolts of energy... followed by...
... two pipes closing in, and have a wee spin around your ship, leaving you sweating in the middle, hoping you've left enough room.
Is there any end to the variety? This is still level 1 remember!
Then things quieten down, and you know there's a boss ahead.
At first quite small and unassuming, this extra from Star Wars spins
around and fires Space Harrier-like missiles. You can only shoot it
when it zooms towards you a bit, best done with a powerup blast!
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