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Ok,
it appears that for the MSXers, a stronger plot was needed in the
Nemesis series, so more characters were developed and a storyline
detailed enough to start up a Saturday morning cartoon is presented. |
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The
first level is already a little hectic, with the Moai heads' cousin,
the Pillarface, spitting star shaped bullets at you. |
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Since
the MSX was so "unadvanced", the programmers could only
use blue and green. Other colors are just shades of blue and green....such
as bluish-green, or greenish-blue.
(MSX1
was indeed unadvanced, but the MSX2+ was very ahead of its time,
very good for an 8-bit machine. - Akira)
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Oh,
the quintessential Gradius boss....get used to the pattern, up,
down, shoot, it appears a lot. |
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Now
this is neat: fly into the frozen carcass of the boss, through a
short level to get...
A brand new weapon! At first this was a very novel feature, then
I realized that new weapons increases the spaces in the weapon bar.
Thus, it is much harder to power up. I feel it is better to skip
all the boss treats, and use conventional firepower. |
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Little
Shop of Horrors revisited, another favorite Gradius theme. |
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Wish
I'd brought along the weed killer, as the center section grows wildly
out of control. Stay to the right to avoid it. |
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Gee,
from the boss's's point of view, I don't think a spaceship that
looks like a paper airplane is too threatening...... |
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Looks
like the ruins of Rome, with lots of columns, which make the top
beams fall on you like a sandwich. And we're not talking a nice
peanut butter and jelly, more like liverwurst and pastrami. |
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Don't
I know you from somewhere?
Level
4 and the rest, over here!
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