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The
"final" level, seven in the regular and eight in the beta.
Almost all Gradius games have the same final level design, with
tons of guns, those walker guys that come out from behind, and moving
walls. |
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This
one even hides the level behind red gunk. That power-up makes your
options circle around, extremely useful here...... |
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This
pains me to even describe........all seven walls moving up and down,
the boss shooting at you, and walking guns from behind. Only true
shmuppers need apply. |
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Is
this the final boss? Very fast, and a lengthy beam protruding from
the front. |
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Your
beeper goes off, calling you back home to Nemesis. What does this
mean for you, the player? Go through all the levels again, in reverse
order......GGGGGRRRRRR!!!!!! |
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After
reversing through the game's levels that you just scraped through
before, only this time harder, you reach level 0, planet Nemesis. |
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Level
0 has walls that close in, along with many many gun turrets. This
is the only level in the game where I recommend double, which takes
care of the top level guns (not presidents.....) |
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Wait
until the last minute to pick a path. This level also has annoying
ships that materialize in around your ship and then close in on
you. |
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This
level is not too bad for being an end level...... |
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Could
this be the final boss? He shot out lightning bolts and wasted me
in seconds. After that, the game froze! Several hours to get here,
and now another FREEZE! I have really learned patience through playing
msx games.......
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