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Here’s
a look at some of the selectable craft. There isn’t really too
much difference between them. One offers a stealth option, which
makes you invincible, and there is a difference in inertia controlls.
(The
difference, regarding the inertia, is rather huge. Try to power
up that Crux to the max =P. The Scout allows more levels of speed-ups,
but not much weapon power. And then you have the middle range
ship. Personally, I always use the Crux. The Buildup ability is
tops - Akira)
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Step one: reach the planet. Step two: blow stuff up. Step three:
port this series to the Playstation, but don’t market it well.
Step four: side with Grant and me, who like X2, or everyone else,
who hates it.
(I'd
like to give X2 a good try! - Akira)
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I love the graphics in PX. Very colorful and almost rendered looking.
As you can see, this is a knock off of the Gradius series.
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A
warm up for the boss, three oversized enemies try to slow your
progress.
(And
they leave tasty powerups once beaten - Akira)
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Bosses
in PX are well designed graphically, but don’t really do much
with gameplay. They are only attackable in certain sections, and
it’s pretty obvious what it is here (pixel 261,203. Aim carefully)
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Electrical
storms? That’s the last thing I want to hear. This inertia thing
is bad enough!
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More
beautiful backgrounds (impressive, Commodore!) and enemies who
stole the top of a pepper shaker.
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Lightning
does flash from time to time, and I think it messes up control
of the ship for a second or two. Kind of a pain when dealing with
things like this snake.
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Second boss, already damaged a bit. I must admit, I used the level
select and then the invincibility code to get this review done.
Yes, Project X is hard, and one day I may go back again and do
it the right way.
(And
perhaps you want to try the normal edition, which is even harder!
- Akira)
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Will your ship crack going from extreme cold to extreme heat?
Not with Acme Thermal Shields, makers of Thermal Underwear ™
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Yet
another graphically excellent level. Check out those lighting
and shading effects! Most games handle the fire levels pretty
well: Gradius, Project X, and Gradius 4 come to mind.
(More
X in page 2 - Akira)
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