Ok,
what’s the last thing you’d expect to see in a shooter? Yep, that’s
right, PHYSICS. True to life, working, e=mc² type physics.
Think about it - all aspect of the reality of science must be suspended
in order to get a shmup to become acceptable. Could characters talk
in space? No. Can ships move laterally with that kind of speed?
No. Can ships go underwater and not fall apart? NO NO NO. What makes
Project X stand out among the shmup family is it’s use of inertia
- you know, the “object in motion will stay in motion unless...”
type rule.
X “borrows
heavily” from the Gradius series, in that it’s got a weapons bar
that can be powered up by collecting icons. The practicality of
the powerups don’t even come near Konami’s series though. Most of
the choices don’t do your ship much good. Two or three are forward
shot change, a few are side shot selections, and one ship has an
invincibility option. That’s another feature of PX, the choice between
three different ships, explained in the option screen. However even
with the weapons systems this is still mainly a textbook horizontally
scrolling shooter.
Levels
in Project X are extremely long…. which is good, because it gives
you time to observe the beautiful graphics. X really shows what
the Amiga is capable of display-wise. The length does make this
game a bit of a slow paced shooter though. In fact, I was getting
bored by the end of the second level. Also the play control is difficult
to adjust to in a shooter. I want pinpoint control in order to dodge
whatever the enemy is throwing my way! In X’s inertia system, you
slide like on ice for a second before stopping. And the water level
adds to the control problems when you go under. Does that make for
a bad game? No, just not what you’d expect in a shooter. Project
X is worth a play just for the graphics alone, but if you want a
challenge and have some bulk time on your hands, check this one
out. I am also one of the few (along with Grant) who enjoyed the
sequel, X2, on the Playstation. Fans of that game should give the
original a try also.