Well,
here it is, another day, another shmup. And Twinbee winds the hands
of time back a few years, probably almost forcing the way into the
"classic" section of shooters. In almost every category
of composition, from movies to music to video games, what we currently
have today is largely based on the acomplishments of the past.
Mistakes,
innovative ideas, and basic learning processes come from years of
development. Twinbee - which carries the name Konami, making it
an almost sure hit - isn't really anything new, but was a springboard
to launch other great shmup titles of today (and many components
were used in the Parodius series). With each new game, good or bad,
the industry on the whole benefits in some way.
Twinbee
can almost be considered a cute-em-up, combining traditional shooter
bosses with a silly, japanese crazyness style theme.
Twinbee
is like some small gun-shootin' companion to some young kids (or
this is what I can gather from the midlevel pics). The Twinbee has
three weapons - normal shot, powered up shot (like R-Type), and
ground shot (like the old Xevious). Powerups come in the form of
bells, and different colors give different goodies, such as options
or speed. When the Twinbee gets hit, it loses an arm, so this is
not what I call a 'perfection shmup': one hit and you're dead....
I hate those. The bosses are unlike most others I've come up against
- very unique. The only problem I have with this game is that the
levels are a little too long and the overall game is too short.
Only
six levels? Konami games would be near perfect if they could only
add a little more length. But overall this is a fun, cheery little
game, so anyone who would wonder what a tiny, blue, Wild West gunslinger
looks like should give it a try.