GENERAL 
                      OPINION: 
                      "I LOVE IT!!!" 
                       
                      You ever get the feeling that some game companies just do 
                      not want you to see the end of a game? I think that was 
                      the entire point of Armed Police Batrider (from here on 
                      referred to as APB). I just finished reviewing DonPachi 
                      for this website, and I thought that was insane. I have 
                      seen insane. It is NOT DonPachi. APB is quite possibly the 
                      single craziest example of a manic shooter. The screenshots 
                      DO NOT demonstrate the psychotic levels to which this game 
                      goes to keep you from beating it. You simply must see this 
                      game moving to fully understand it. I've seen some pretty 
                      crazy games (Batsugun, 
                      DonPachi) but THIS is just mean! To start with, the game 
                      is faster than any other shooter I've ever played (I'm sure 
                      there are speedier, but I haven't seen it), it has more 
                      bullets than any other shooter I've ever seen, AND it has 
                      better graphics! 
                       
                      Oh, the graphics! If this was any other genre I'd go on 
                      about how great it is to just sit and stare at them. You 
                      do that in this game, you blow up. A lot. This game falls 
                      into the same category as Batsugun as far as power-ups are 
                      concerned. Many times, you can't tell where your shots end 
                      and your enemies' begin. HINT: The ones moving AWAY are 
                      yours. Sometimes, that's the only way to differentiate between 
                      them, and even then it's difficult. Only Batsuguns' power-ups 
                      can touch these, and APB throws out that level of gun-sanity 
                      on a whole slew of ships. I haven't bothered to count them, 
                      but there are a lot (if you play on the third game setting, 
                      more on that later). One of these is the weird wolf-bat-guy 
                      from Shippu Mahou Daisakusen, Miyamoto. All of these have 
                      their own guns and their own bombs. Considering the amout 
                      of ships, this is pretty impressive. 
                       
                      You can select from three different levels of play. In the 
                      first you only play through three levels, the second five, 
                      and the third through all seven. There are also three different 
                      ways of selecting your ships. In one you select pre-set 
                      "teams". The other you can select any three from a short 
                      list of available ships. The final one has a whole lot of 
                      ships, but they are selected randomly. If the machine is 
                      set up for it, you can also select the order you take the 
                      middle levels in. So, how does it play? Very well. The control 
                      is spot-on, the ships are fast and maneuverable, and the 
                      large variety of enemies are all fun to skoosh. It doesn't 
                      have the same feeling of controlled chaos as DonPachi does, 
                      but it isn't supposed to. This game is meant to be one of 
                      those that will make the most hardcore shooter fans curl 
                      up in a ball and cry to their mommies. If you're trying 
                      to go for a continue limit, it probably will. If you don't 
                      care about that, it's not a problem. Personally, while reviewing 
                      DonPachi I used about 14 LIVES. Since I set it up for five 
                      men per credit (I was doing screenshots and didn't want 
                      to be reaching for the start button too often) that comes 
                      out to two continues plus four lives. Not bad for someone 
                      playing on a keyboard, if you ask me. Anyway, I probably 
                      used up 14 CONTINUES in the final boss encounter of APB 
                      alone. I wouldn't say I'm a great shmupper, but I'm no slouch. 
                      This game is just plain MEAN. Not mean in the rude sense, 
                      mean in the spiteful way. This game DOES NOT want you to 
                      beat it.  
                       
                      I can't tell you what the sound is like, I had it turned 
                      off. My speakers suck and I think it would actually be unfair 
                      to review it with my current audio setup. Sorry! 
                       
                      Overall, this is a great game. It's got the graphics, it's 
                      got the bullets, it's got the speed. It has it all! I'd 
                      suggest everyone check it out. Although I prefer DonPachi, 
                      this game is more than worthy enough to be put in the same 
                      sentence. 
                   | 
                   
                    GENERAL 
                      OPINION: 
                      "LIKED IT, BUT COULDA BEEN BETTER" 
                       
                      I've always enjoyed the many compilation games released 
                      by the soft-co's of today. I have loads of compilation packs, 
                      such as Thunderforce, Capcom Generations and the Image Fight/X-Multiply 
                      packs released, as well as things lie Super Mario Allstars 
                      and Sonic Jam. However, although they are compilation packs 
                      in name and in look, they don't really have much to offer 
                      besides the 'loads of games in one' theory. Batrider on 
                      the other hand is a more intersting compilation... 
                       
                      For starters, if you've played EVERY Raizing game out (like 
                      me) then you might be familiar with games such as Mahou 
                      Daisakusen, Battle 
                      Garegga and Kingdom Grandprix. Well, when you sit 
                      down and watch (don't play) Armed Police Batrider, you may 
                      recognise many things from many of the Raizing games, as 
                      well as some things from some of Toaplan's games. It seems 
                      like Batrider is a 'shove everything together and make it 
                      a new thing' game. And it works too! 
                       
                      You can actively pick from many new ships from the first 
                      two ship select options - the first one being Team Select, 
                      and the second one being a pick-and-mix customisation. However, 
                      pick the third ship select option - Random Select - and 
                      the game will pick from nearly twenty ships - the first 
                      nine plus eleven or so extra craft pinched from other games, 
                      like Garegga, Miyamoto and Gain from Kingdom Grandprix, 
                      and even one from Tatsujin 2! It's fun just going into the 
                      Random Select screen and getting a custom team to test your 
                      skills with. 
                       
                      This game doesn't half throw the firepower at you! However, 
                      there is serious limitations with the bullets on screen. 
                      It seems that, unlike the Cave games, Batrider's firepower 
                      is more Batsugun overwhelming, and can often obscure on-screen 
                      action at times. With Cave games such as Donpachi and ESP 
                      Ra.De you can see the bullets clearly, as they are very 
                      bright and chunky. In Batrider, the colour pallette looks 
                      like it was dipped in mud, melted chocolate and the dark 
                      selection of paints at the local DIY store, it's very dark 
                      and dreary, and the bullets often reflect the pallette. 
                      You can hardly see some of the shots at times, the firepower 
                      being so thin and dark, or covered over by your own insane 
                      firepower. 
                       
                      Control-wise, its very precise. Your ship is fast, nippy 
                      and agile, and can sneak through the barrage of bullets 
                      with ease. Holding down the fire button is your basic rapid-fire 
                      shot, while not shooting at all charges up your special 
                      attack, which usually consists of your side-arms staying 
                      in place and firing independantly for a small moment, which 
                      is handy for attacking baddies and hiding in the corner 
                      at the same time. You also have your smart bombs, huge screen-filling 
                      affairs which destroy enemy shots and damage all on-screen 
                      enemies at the same time. Someone e-mailed me a while ago, 
                      about Batrider, and he said that the game was so difficult 
                      he game up firing and set the smartbomb button on auto-fire. 
                      Not a bad tactic at times! 
                       
                      Overall Batrider is a commendable game which could be improved 
                      in certain areas - the bullet graphics for one - but all 
                      round it's a fantastic game to play on. Just using all sorts 
                      of ships from other games gets my vote. A brill game, improve 
                      it in areas, and it could be a top flight game sitting at 
                      the dinner table with R-Type and Gradius... 
                   |