Ok, 
              I've had a request for this one, and it's a pretty top notch shooter 
              that has been overlooked for a while, so here's my take on Spriggan 
              for the PC Engine CD. I'm not exactly sure where this game fits 
              in with all its "brothers" in the series. It can be grouped with 
              Compile games, and has a similar style of play, yet it has also 
              been grouped with Nexzr Special and all those Japanese timed competition 
              games. It has a sequel on the Snes, but that has little to do with 
              this one, and a Spriggan Mark 2 on the PC Engine, which plays more 
              like Cybernator and not like a "pure" shootemup. So avoiding the 
              confusion dealing with placement, let's take a look at how the game 
              stands by itself. 
            Spriggan 
              has a very unique weapon system, which requires a twenty minute 
              explanation that the game provides for you if you let the demo screens 
              run. There are four different colored balls you can pick up: red, 
              blue, yellow, and green. You can hold three of them at a time, and 
              depending on which combination of the three you have, the weapon 
              system changes. My favorite is green, yellow, green, which produces 
              something like a wide-screen wave effect. A red, blue, red shoots 
              off a fire weapon in a triangular shape, and with blue in the mixture 
              there is a water shield type weapon. You can also opt to fire off 
              one of your orbs as a bomb, which comes in very handy but causes 
              you to lose the weapons system you're using. While this is very 
              innovative, my only complaint is that the actual weapons stink. 
              If you don't use the G/Y/G I mentioned before, the fire rate is 
              so slow compared to the enemies you're facing that you get wasted. 
              If the designers would have improved the weapons, this game could 
              have been much better.
            Fortunately, 
              picking up a silver orb gives you a one-hit shield, which is very 
              useful. This also destroys all enemies on screen. Spriggan offers 
              a manual speed up system, pretty good play control, huge bosses, 
              and nice backgrounds. Fans of Kingdom Grandprix should try out this 
              game, since the graphic style is very, VERY similar. Another feature 
              that I really liked is during a boss fight, orbs continue to drop 
              down towards the player, allowing a constant pattern of powering 
              up, bombing, and grabbing another powerup. So those long boss fights 
              actually supply you with ammunition, unlike R-Type where if you 
              die, there isn't a powerup in sight for the boss. Music is pretty 
              good, it keeps you occupied but doesn't really stand out as memorable. 
              The only down side I can find to Spriggan is that it is very fast 
              paced. This one is no stroll in the park. Challenge is about medium, 
              since you get lots of 1ups but use them frequently, and replay factor 
              is about medium also, since the game offers a time trial mode like 
              the Star Soldier series. Spriggan is worth a try for any and all 
              shooter fans, just don't get too excited about the sequels and spin-offs, 
              which are very disappointing.