Alien 
            Soldier
          VISUALSHOCK! 
            SPEEDSHOCK! SOUNDSHOCK! NOW IS THE TIME TO THE 68000 HEART ON FIRE!
           Review 
            submitted by Dominic Tarason
          This 
            game is by the famed Treasure team, makers of such great MD games 
            as Gunstar Heroes (And it's medieval Saturn cousin Guardian Heroes) 
            and the weird and wonderful Dynamite Headdy (And you thought Teletubbies 
            were trippy!), and that fact is reflected throughout the game. 
            
            Also, this was Treasure's one and only attempt at the Contra genre.. 
            And its a bloody good game! (note from Malc - this is strictly 
            true, but I think some of the Treasure team cut their teeth at Konami, 
            making Contra Spirits and Contra HC!) 
            
            The main criticism levelled at the only Megadrive Contra game, Contra 
            Hard Corps, was that it contained too many bosses, and not enough 
            platforming... 
            
            Treasure completely ignored that, and made this game a hardcore-shooting-boss 
            hunting-extravaganza! The main reason for this is that on each of 
            the games 20+ levels, there is at least one amazing boss, and everything 
            else has been forsaken for this. The average stage consists of about 
            10 seconds of running around, getting ammo, health and frying baddies, 
            and then fighting the boss. 
            
            The reason this game will appeal to shooter fans is because each of 
            the bosses is totally original, ranging from the weird and organic 
            (I.E. Bleurch) to the funny (The squidgy frog boss) and the evil and 
            robotic (Final boss, scary!!). 
            
            From the moment the game begins, you are surrounded, and can't avoid 
            taking hits, so you need to top up health. This is achieved through 
            the 'counter' attack. The counter move creates a tiny vortex in front 
            of you character, which turns any incoming shots into health, thus 
            enabling you to turn the most desperate situation into a sure victory. 
            Yet as the whole game is played against the clock, you have to ration 
            the time you spend absorbing health. 
            
            The rest of this review will be split into sections, beginning with 
            the how to play section, then going through each of the games distinct 
            'worlds' and their bosses, and 
            finishing off with the astoundingly badly written intro!